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Battleship The purpose of this game is to sink all the enemy ships. You and the computer first arrange ships in an area, and then will tak. Genre: Board Game Tags: battleship 2 player two player battleship 2 player battleship. Report Battleship War Multiplayer Blast the enemy ships to pieces in Battleship War Multiplayer, a game based on the original battleships board game. Figure out where your opponent's fleet is hiding and torpedo the submarines, aircraft carriers, and other boats before your own fleet is decimated.
Select the mission you wish to compete in. Electronic Battleship has 4 mission levels:- Classic Mission � You use all 5 of your ships, but not your Reconnaissance Planes. Each turn, you fire a single shot. Press '1' to select this mission.
- Salvo Mission � Plays like Classic Mission, except that you fire 1 shot for each ship still afloat. (You can fire 5 shots if all 5 of your ships are in play; if your opponent sinks 2 of them, you can then fire only 3 shots.) Press '2' to select this mission.
- Bonus Mission � Plays like Classic Mission, except that you get another shot if you score a hit on 1 of your opponent's ships and can keep shooting as long as you score a hit. Press '3' to select this mission.
- Advanced Mission � Each of your vessels is equipped with special attacks in the form of missiles, torpedoes, or scanning capabilities. You also have Reconnaissance Planes and Anti-aircraft Guns to shoot them down. Press '4' to select this mission. (It's recommended that you become proficient with the other 3 missions before playing the Advanced Mission.)
Battleship is a war-themed board game for two players in which the opponents try to guess the location of the other's various ships. A paper and pencil version of the game dates back to World War I, but most people are familiar with the game through the plastic board game that was first marketed by the Milton Bradley Company in 1967. Since then, the game has spawned various video games and smartphone app variations. Today, the board game version is produced by Hasbro, which acquired Milton Bradley in 1984.
The object of the game is to guess the location of the ships each player hides on a plastic grid containing vertical and horizontal space coordinates. Players take turns calling out row and column coordinates on the other player's grid in an attempt to identify a square that contains a ship.
The game board each player gets has two grids. One of the grids is used by the player to 'hide' the location of his own ships, while the other grid is used to record the shots fired toward the opponent and to document whether those shots were hits or misses. The goal of the game is to sink all of the opponent's ships by correctly guessing their location on the grid.
Setting up the Board
Each player receives a game board with two grids, one of each type of ship with holes where the 'hit' pegs are inserted, and a supply of hit and miss markers (white and red pegs). The five ships are:
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- Carrier, with five holes
- Battleship, with four holes
- Cruiser, with three holes
- Submarine, with three holes
- Destroyer, with two holes
The two players should be positioned so they face each other across a game table. Their target grids back up to one another vertically so that neither player can see his opponent's ocean grid and ship locations.
Each opponent secretly positions his own five ships on the lower ocean grid by fitting the two anchoring pegs on each ship into two holes on the grid. Each ship must be placed horizontally or vertically—not diagonally—across grid spaces, and the ships can't hang off the grid. Ships can touch each other, but they can't occupy the same grid space. You cannot change the position of the ships after the game begins.
Basic Gameplay
Players take turns firing shots (by calling out a grid coordinate) to attack enemy ships.
On your turn, call out a letter and a number that identifies a row and column on your target grid. Your opponent checks that coordinate on his ocean grid and verbally responds 'miss' if there is no ship there, or 'hit' if you have correctly guessed a space that is occupied by one of his ships.
Mark each of your shots (guesses) on your upper target grid using white pegs to document your misses and red pegs to register your hits. As the game proceeds, the red pegs will gradually identify the size and location of your opponent's ships.
When it is your opponent's turn to fire shots at you, each time one of your ships receives a hit, put a red peg into the hole on the ship corresponding to the grid space. When one of your ships has every slot filled with red pegs, you must announce to your opponent that he has sunk your ship. In classic play, the phrase used is 'You sunk my battleship!' It is, of course, illegal to change the position of the ships on the board once play has begun.
The first player to sink all five of his opponent's ships wins the game.
Advanced Gameplay
Players who are experienced at playing Battleship sometimes use a variation of the game, known as the Salvo variation. The basic rules remain the same with the following exceptions:
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- On the first round of the game, you call out five shots (guesses) and mark each shot with a white peg in your target grid.
- After you've called out all five shots (a salvo), your opponent announces which ones were hits and which ships they hit.
- For hits, change the white pegs on your target grid to red pegs. Simultaneously, your opponent will place red pegs in the holes of any ships that you hit.
- Alternate back and forth in this manner until one of your ships is sunk. At that point, you lose one shot from your salvo. If one of your ships sinks, for example, your salvo is now reduced to four shots; when two ships sink, the salvo is three shots, and so on.
- Continue game play until one player sinks all the opposing ships and wins the game.
Pencil and Paper Version
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It is also possible to play a game of Battleship in the classic fashion, by drawing ocean grids on paper and labeling horizontal and vertical rows to create coordinates. A DIY board, if you will. In a basic 100-square ocean, label the horizontal rows 1 through 10, and the vertical rows A through J.
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As with the plastic board game, each player will need two ocean grids, one to mark the position of his own ships and document the hits when his opponent shoots; and a second grid to keep track of the hits and misses when he fires shots at the opponent. When a shot hits, mark the corresponding square with an X; document the misses with a 0.
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For a more difficult game, you could make a larger grid with more squares, using letters A through Z to label the vertical coordinates and the numbers 1 through 26 for the horizontal rows. The larger the ocean grid, the more difficult the game becomes.